The Blood of Dawnwalker · Boss Guide

Boss Guides: Ambrus, Bakir, Xanthe & Brencis

The Vrakhiri Court gives you three boss fights before the game lets you at Brencis himself, and all four lean hard on the fundamentals from our combat guide — perfect blocks, directional dodges, and reading unblockable tells matter more here than raw stats.

Spoilers ahead. This covers boss mechanics, phase transitions, and one detail about how an earlier fight changes the final battle.
This guide reflects what's known shortly after launch (September 3, 2026), compiled from multiple independent community sources and cross-checked between them. Exact numbers (health thresholds, damage) aren't confirmed, so we describe mechanics and tells rather than inventing specific figures.

Fight order

All three Court members can be approached in any order, but Ambrus → Bakir → Xanthe matches their intended level range, and Brencis himself is tuned for roughly level 25-30. Going in out of order isn't fatal, but expect a harder time if you jump ahead.

Ambrus lowest level Bakir mid level Xanthe highest of the three Brencis ~Lv. 25-30

Recommended Court order, by level range

Ambrus, the Right Fist of the Knyaz

Ambrus

Fast swordsman · Scarlet Shield · Blood Clones
AttackHow to answer it
Sword FlurryA fast multi-hit combo — dodge backward to get clear of the whole string
Upward SlashHe teleports away, then lunges in with an unblockable upward hit — side-step, don't block
Downward SlashSame teleport setup, unblockable downward hit — side-step again

Scarlet Shield: at roughly two-thirds health, Ambrus wraps himself in a shield that heals him off any damage you land on it. Stop attacking and either wait it out or dispel it immediately with the Dirty Trick ability — don't try to force damage through it.

Blood Clones (final stretch): near the end of the fight he summons clones that surround and attack you. Perfect-block through them rather than chasing individual clones — damage to a clone doesn't count, and the real Ambrus reappears once the phase ends.

Before the fight: completing the "Bittersweet Toast" quest lets you poison Ambrus ahead of time, so he takes steady damage and staggers periodically throughout the fight. He's also immune to bite/feed abilities, so don't plan around draining him mid-fight — draining his blood after the kill is what grants the Scarlet Shield ability for your own Vampirism tree.

Bakir, the Mad Khan

Bakir

Lunar Manor duel · gear and vampire powers stripped · Blood Ravens

The fight sits at the end of "The Lunar Game," a masked tournament where you're stripped of your gear and vampiric abilities before stepping in. When Bakir demands you take your mask off, refuse — accepting ends the encounter without a fight, refusing triggers the real battle against Bakir and his remaining henchmen (with a few allies fighting alongside you).

Xanthe, the Dark Mistress

Xanthe

Howling Keep · Wicked Tendrils

Wicked Tendrils is her signature attack — a series of whip-like strikes from different directions in sequence. Hold block and match the directional prompt for each tendril as it comes in; stringing together several successful blocks staggers her briefly, opening a punish window.

Sparing or killing Xanthe isn't just flavor — see the Brencis section below for how it affects the final fight.

Brencis, the final fight

Brencis runs two full phases, each with its own health bar and a complete moveset switch between them. This is the fight our skill trees and Corruption guides are worth reading before — a leveled-up Vampirism kit noticeably closes the gap.

Phase 1 — Vrakhir form

Same form as the Prologue fight, now a real fight
AttackHow to answer it
Dual slashUnblockable, comes out fast — side-step as soon as you see the wind-up
Blood spearsThrown from range or in melee — side-step either way
Cross slashDodge backward to clear it

Brencis Shadowsteps constantly to reposition — follow with your own Shadowstep rather than chasing on foot. He also repeatedly summons Specters that can hit you from off-screen if ignored; clear the ones near you before returning your focus to Brencis himself. This phase is primarily a survivability and pattern-recognition check.

Phase 2 — the grotesque form

Longer reach, slower but far more dangerous hits
AttackHow to answer it
Overhead slamSide-step
Horizontal swipeSide-step, or dodge forward through it
Tentacle swingsSide-step as the wind-up telegraphs
ExplosionDodge away from the source
ScreamDodge sideways
Root channelAn unavoidable drain once it catches you — pop a healing consumable rather than trying to escape it
Summon burstChain consecutive dodges until it stops

Treat any large telegraph as a potential unblockable until you've actually seen it — several of his phase-2 hits can take huge chunks of health if blocked instead of dodged. Perfect Blocks are still your best tool for forcing openings, and interrupting his wind-ups with active abilities or a weapon art can stagger him outright.

Carry-over from Xanthe: if you spared Xanthe during her own boss fight, Brencis's Phase 1 doesn't summon Specters at all — one less thing to manage while you're still learning his moveset.

Frequently asked questions

What order should I fight the Court in?
Ambrus, then Bakir, then Xanthe — that matches their level range. Brencis comes last, around level 25-30.

How do I break Ambrus's Scarlet Shield?
Use Dirty Trick to dispel it, or stop attacking and wait it out — damaging the shield heals him instead of hurting him.

Does anything carry over into the Brencis fight?
Yes — sparing Xanthe removes the Specter summons from Brencis's first phase.